The Pen and the Sword

The Last Round

Alice Hawke

Clan: Brujah
Generation: 7th
Sire: -
Embrace: 1910 CE
Apparent Age: 20
Nature/Demeanor: Defender / Anarchist
Attributes:
Physical: Strength (Long Jumping) 4, Dexterity (Preternatural Grace) 4, Stamina 2
Social: Charisma (Witty) 4, Manipulation 2, Appearance 3
Mental: Perception 2, Intelligence (Researcher) 4, Wits 2
Abilities:
Talents: Alertness 2, Athletics 1, Awareness 1, Brawl 3, Intimidation 1, Leadership 1, Streetwise 3, Subterfuge 1
Skills: Crafts 1, Etiquette 1, Firearms 2, Larceny 1, Melee (Swords) 4, Performance (Ballet) 3, Stealth 1, Survival 1
Knowledges: Academics (Research) 1, Finance 1, Occult (Blood Magic) 4, Politics 2
Willpower: 7
Virtues: Conscience 3, Self-Control 3, Courage 4
Morality: Humanity 6
Health Levels (Dice Pool Penalties): ±0, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated, Torpor
Armor Rating: 0 (6 soak dice total, 4 of which may be used to soak Aggravated damage)
Blood Pool (Maximum/Per Turn): 20 / 4
Disciplines: Celerity 6, Fortitude 4, Potence 3, Presence 2, Thaumaturgy 5 (Path of Blood 5)
Thaumaturgical Rituals: Brand, Sense the Mystical, Craft Bloodstone, Seal Egress
Backgrounds: Anarch Status 2, Communal Haven 1, Contacts 1, Resources 2
Note: The Communal Haven is pooled between both Hawke twins, giving it a total of 6 dots. (1 Luxury, 1 Size, 4 Security)
Equipment: Broadsword (Strength +5 Damage)
Merits/Flaws: Additional Discipline (Thaumaturgy), Ambidextrous, Catlike Balance, Language (British Sign Language, French) / Impatient, Enemy (Eleazar Ashton) 4, Vengeful
Roleplaying Hints: You’re loud and brash, and that distracts most from realizing that you live up to your clan’s old moniker. Thaumaturgy is a passion of yours, and you know the Tremere would never stand for one of the Rabble having the knowledge that you do, so you keep that knowledge close to your chest. Your sister is the most important thing in the world to you, and the coterie you share the second-most important thing; you will tolerate no threats to either. Still, you’d rather distract and disarm than come to blows immediately.

If you are forced into a fight, you make them regret it by bringing your formidable Celerity to bear, moving faster than even most Kindred eyes can track. Blood of Potency makes you more powerful than your enemies would predict, and you use that to your advantage. Cauldron of Blood is flashy, so you prefer to only use that as a last resort, but it is a rather decisive way to end a fight against a particularly formidable foe.


Bianca Hawke

Clan: Toreador
Generation: 7th
Sire: Eleazar Ashton
Embrace: 1910 CE
Apparent Age: 20
Nature/Demeanor: Celebrant / Artiste
Attributes:
Physical: Strength 2, Dexterity 3, Stamina 2
Social: Charisma (Graceful) 4, Manipulation 2, Appearance (Style) 4
Mental: Perception (Observant) 4, Intelligence 2, Wits 3
Abilities:
Talents: Alertness 3, Awareness 3, Empathy 2, Expression (Poetry) 2, Leadership 1, Streetwise 1
Skills: Crafts (Drawing/Painting) 4, Drive 2, Etiquette 3, Firearms (Marksmanship) 5, Larceny 3, Lip Reading (Poor Lighting) 5, Melee 2, Stealth 2
Knowledges: Academics (Kindred History) 2, Computer 1, Finance 2, Investigation 2, Occult 1, Politics 2
Willpower: 6
Virtues: Conscience 4, Self-Control 3, Courage 3
Morality: Humanity 7
Health Levels (Dice Pool Penalties): ±0, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated, Torpor
Armor Rating: 0 (6 soak dice total, 4 of which may be used to soak Aggravated damage)
Blood Pool (Maximum/Per Turn): 20 / 4
Disciplines: Auspex 5, Celerity 4, Fortitude 4, Presence 3
Backgrounds: Anarch Status 2, Armory 2, Communal Haven 5, Domain 2, Resources 3, Wardrobe 4
Note: The Communal Haven is pooled between both Hawke twins, giving it a total of 6 dots. (1 Luxury, 1 Size, 4 Security)
Equipment: Compound Crossbow (3 Damage)
Merits/Flaws: Language (British Sign Language, French, Latin) / Deaf, Prey Exclusion (Children)
Roleplaying Hints: You’re content to fade into the background and let your twin draw everyone’s focus. People often underestimate you when they realize you can’t hear them, and you use that to their detriment and your allies’ benefit. You’re terrified of your sire discovering where you are, but that’s a distant concern most nights, with you hidden in the Anarch Free State, and him likely still being in his sire’s court. Still, you try not to draw attention to yourself more than necessary.

In a fight, you wait and watch for the right moment before taking expert shots with your crossbow. Most Kindred expect to be staked up close, not from halfway across the battlefield, but a crossbow bolt to the heart works as well as the traditional method, in your experience.


Annabella Agani

Clan: Brujah
Generation: 8th
Sire: -
Embrace: 2004 CE
Apparent Age: 21
Nature/Demeanor: Survivor / Bravo
Attributes:
Physical: Strength (Mighty Blows) 4, Dexterity 3, Stamina (Tireless) 4
Social: Charisma 2, Manipulation 3, Appearance (Memorable Pose) 4
Mental: Perception 3, Intelligence 2, Wits 3
Abilities:
Talents: Alertness 1, Athletics 3, Brawl (Dirty Fighting) 5, Empathy 1, Intimidation (Threats) 5, Streetwise 2, Subterfuge 1
Skills: Firearms (Fast Reload) 4, Larceny 2, Melee (Knives) 5, Stealth 2
Knowledges: Computer 1, Finance 2, Investigation 3, Medicine 2, Politics 1
Willpower: 8
Virtues: Conscience 2, Self-Control 3, Courage 5
Morality: Humanity 6
Health Levels (Dice Pool Penalties): ±0, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated, Torpor
Armor Rating: 0 (5 soak dice total, 1 of which may be used to soak Aggravated damage)
Blood Pool (Maximum/Per Turn): 15 / 3
Disciplines: Celerity 3, Fortitude 1, Potence 5. Presence 1
Backgrounds: Anarch Status 2, Contacts 2, Generation 5
Equipment:
Merits/Flaws: Danger Sense, Pain Tolerance / Infertile Vitae, Obvious Predator
Roleplaying Hints: After months of being forced to serve Prince LaCroix, you are never bending the knee to another Camarilla asshole. The Anarchs are the way to go. The crew at The Last Round are your family, and you’ll fight anyone who threatens them. Most people think you’re pretty damn scary, and you’re fine with that.

Damsel

Clan: Brujah
Generation: 10th
Sire: -
Embrace: 1970s CE
Apparent Age: Early 20s
Nature/Demeanor: Caregiver / Anarchist
Attributes:
Physical: Strength (Mighty Blows) 4, Dexterity 3, Stamina (Relentless) 4
Social: Charisma 3, Manipulation 2, Appearance 3
Mental: Perception 2, Intelligence 2, Wits 3
Abilities:
Talents: Alertness 2, Athletics 2, Brawl (Bar Fights) 5, Empathy 1, Intimidation 2, Leadership 1, Streetwise 3
Skills: Drive 1, Firearms 3, Larceny 1, Melee 3, Stealth 1, Survival 1
Knowledges: Investigation 2, Law 2, Politics 2
Willpower: 6
Virtues: Conscience 3, Self-Control 2, Courage 5
Morality: Humanity 6
Health Levels (Dice Pool Penalties): ±0, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated, Torpor
Armor Rating: 0 (4 soak dice total, 0 of which may be used to soak Aggravated damage)
Blood Pool (Maximum/Per Turn): 13 / 1
Disciplines: Celerity 3, Potence 2. Presence 2
Backgrounds: Anarch Status 2, Contacts 2, Influence 1

Skelter

Clan: Gangrel
Generation: 10th
Sire: Unknown
Embrace: 1960s CE
Apparent Age: Late 20s
Nature/Demeanor: Soldier / Defender
Attributes:
Physical: Strength (Reserves of Strength) 4, Dexterity 2, Stamina (Determined) 4
Social: Charisma 3, Manipulation 1, Appearance 2
Mental: Perception 2, Intelligence 3, Wits 3
Abilities:
Talents: Alertness 3, Athletics 3, Brawl 3, Empathy 1, Intimidation (Physical Coercion) 4, Streetwise 2
Skills: Firearms 3, Melee 3, Stealth 2, Survival 3
Knowledges: Investigation 2, Law 2, Occult 3, Politics 2
Willpower: 5
Virtues: Conscience 3, Self-Control 4, Courage 4
Morality: Humanity 7
Health Levels (Dice Pool Penalties): ±0, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated, Torpor
Armor Rating: 0 (9 soak dice total, 5 of which may be used to soak Aggravated damage)
Blood Pool (Maximum/Per Turn): 13 / 1
Disciplines: Animalism 1, Fortitude 5, Protean 2
Backgrounds: Anarch Status 2, Contacts 1, Influence 2
Merits/Flaws: Lesser Mark of the Beast / Rat in a Cage

Other Baronies

Santa Monica

Jeanette/Therese Voerman

Clan: Malkavian
Generation: 6th
Sire: Jacob/Esau
Embrace: Between 1700 and 1800
Apparent Age: Early 20s
Nature/Demeanor: Deviant / Director
Attributes:
Physical: Strength 2, Dexterity 2, Stamina 3
Social: Charisma 3, Manipulation 5, Appearance 4
Mental: Perception 3, Intelligence 4, Wits 3
Abilities:
Talents: Alertness 3, Awareness 2, Empathy 3, Intimidation 2, Leadership 3, Streetwise 1, Subterfuge 2
Skills: Etiquette 3, Firearms 1, Melee 1, Performance (Acting) 4
Knowledges: Computer 1, Finance 3, Law 1, Occult 1, Politics 3
Willpower: 5
Virtues: Conscience 2, Self-Control 5, Courage 3
Morality: Humanity 6
Health Levels (Dice Pool Penalties): ±0, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated, Torpor
Armor Rating: 0 (5 soak dice total, 2 of which may be used to soak Aggravated damage)
Blood Pool (Maximum/Per Turn): 30 / 6
Disciplines: Auspex 4, Dementation 5, Dominate Dementation 2, Fortitude 2, Obfuscate 4
Backgrounds: Domain 2, Resources 2, Status 3
Merits/Flaws: - / Dark Secret (Jeanette and Therese share a body)

Hollywood

Gary Golden

Clan: Nosferatu
Generation: 8th
Sire: -
Embrace: 1930s
Apparent Age: 40s
Nature/Demeanor: Gallant / Conniver
Attributes:
Physical: Strength 2, Dexterity 3, Stamina (Vigorous) 4
Social: Charisma (Smooth Talker) 4, Manipulation (Misdirection) 5, Appearance 0
Mental: Perception 3, Intelligence 3, Wits 3
Abilities:
Talents: Alertness 2, Brawl 3, Empathy 2, Expression (Acting) 4, Intimidation 3, Leadership 3, Streetwise 2, Subterfuge (Long Con) 4
Skills: Etiquette 3, Larceny 3, Melee 2, Performance (Acting) 4, Stealth (Hiding) 5
Knowledges: Computer 2, Finance 2, Investigation 2, Politics 3
Willpower: 6
Virtues: Conscience 2, Self-Control 4, Courage 4
Morality: Humanity 6
Health Levels (Dice Pool Penalties): ±0, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated, Torpor
Armor Rating: 0 (4 soak dice total, 0 of which may be used to soak Aggravated damage)
Blood Pool (Maximum/Per Turn): 15 / 3
Disciplines: Animalism 1, Obfuscate 5, Potence 2
Backgrounds: Contacts 2, Domain 2, Fame 1, Influence 1, Status 3

Isaac Abrams

Clan: Toreador
Generation: 8th
Sire: -
Embrace: 1940s
Apparent Age: Late 40s
Nature/Demeanor: Bon Vivant / Director
Attributes:
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma (Eloquent) 4, Manipulation 3, Appearance 3
Mental: Perception 3, Intelligence (Suject Authority: Hollywood Operations) 4, Wits 3
Abilities:
Talents: Alertness 2, Empathy 3, Expression 4, Intimidation 1, Leadership 4, Streetwise 1, Subterfuge 2
Skills: Etiquette 5, Firearms 1, Melee 2, Performance (Acting) 3
Knowledges: Finance 3, Investigation 2, Law 2, Occult 1, Politics 4
Willpower: 6
Virtues: Conscience 4, Self-Control 3, Courage 4
Morality: Humanity 7
Health Levels (Dice Pool Penalties): ±0, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated, Torpor
Armor Rating: 0 (3 soak dice total, 1 of which may be used to soak Aggravated damage)
Blood Pool (Maximum/Per Turn): 15 / 3
Disciplines: Auspex 3, Celerity 1, Fortitude 1, Presence 5
Thaumaturgical Rituals:
Backgrounds: Domain 2, Resources 5, Status 3
Merits/Flaws: Natural Leader / -

Velvet Velour

Clan: Toreador
Generation: 10th
Sire: Isaac Abrams (Adoptive)
Embrace: -
Apparent Age: Late 20s
Nature/Demeanor: Coward / Bon Vivant
Attributes:
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 3, Manipulation 3, Appearance (Memorable Pose) 5
Mental: Perception 3, Intelligence 3, Wits 2
Abilities:
Talents: Alertness 3, Awareness 1, Empathy (Emotions) 4, Expression (Poetry) 3, Leadership 1, Streetwise 2, Subterfuge (Seduction) 4
Skills: Etiquette 3, Larceny 2, Performance (Dancing) 3, Stealth 1
Knowledges: Finance 3, Investigation 2, Occult 1, Politics 2
Willpower: 4
Virtues: Conscience 5, Self-Control 2, Courage 3
Morality: Humanity 7
Health Levels (Dice Pool Penalties): ±0, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated, Torpor
Armor Rating: 0 (2 soak dice total, 0 of which may be used to soak Aggravated damage)
Blood Pool (Maximum/Per Turn): 13 / 1
Disciplines: Auspex 2, Celerity 1, Presence 2
Backgrounds: Influence 1, Mentor 2, Resources 2

The Player Coterie

Alice Murphy

Clan: Malkavian
Generation: 9th
Sire: Sigmund Hall
Embrace: 2004 CE
Apparent Age: 23
Nature/Demeanor: Martyr / Penitent
Attributes:
Physical: Strength 1, Dexterity 2, Stamina 3
Social: Charisma 3, Manipulation (Misdirection) 4, Appearance 1
Mental: Perception (Careful) 4, Intelligence 3, Wits 3
Abilities:
Talents: Alertness 3, Awareness 3, Empathy 3, Streetwise 2, Subterfuge 2
Skills: Crafts (Sewing) 1, Larceny 1, Stealth 3
Knowledges: Academics 1, Computer 1, Medicine 2, Occult 3, Science (Chemistry) 1
Willpower: 4
Virtues: Conscience 3, Self-Control 5, Courage 2
Morality: Humanity 8
Health Levels (Dice Pool Penalties): ±0, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated, Torpor
Armor Rating: 0 (3 soak dice total, 0 of which may be used to soak Aggravated damage)
Blood Pool (Maximum/Per Turn): 14 / 2
Disciplines: Auspex 1, Dementation 4, Obfuscate 1
Backgrounds: Generation 4, Mentor 2, Resources 1
Merits/Flaws: - / Bad Sight 1, Infamous Sire, Tic/Twitch
Derangements: C-PTSD, Bipolar Disorder, Anxiety, Anorexia

Arianna Agani

Clan: Gangrel
Generation: 8th
Sire: Beckett
Embrace: 2005 CE
Apparent Age: 19
Nature/Demeanor: Survivor / Caregiver
Attributes:
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 3, Manipulation 2, Appearance (Captivating) 5
Mental: Perception 2, Intelligence (Researcher) 4, Wits 3
Abilities:
Talents: Alertness 2, Awareness 1, Brawl 1, Empathy 3, Subterfuge 2
Skills: Crafts (Sewing) 3, Etiquette 1, Firearms 1, Larceny 1, Melee (Knives - no bonus dice yet) 2, Stealth (Silent Movement) 4, Survival 1
Knowledges: Academics (Historical Fashion) 3, Computer 1, Investigation 2, Medicine 1, Occult (Noddist Lore - no bonus dice yet) 3, Politics (Camarilla - no bonus dice yet) 1, Science (Mathematics) 2, Technology (Security) 2
Willpower: 6
Virtues: Conscience 5, Self-Control 2, Courage 3
Morality: Humanity 7
Health Levels (Dice Pool Penalties): ±0, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated, Torpor
Armor Rating: 0 (4 soak dice total, 2 of which may be used to soak Aggravated damage)
Blood Pool (Maximum/Per Turn): 15 / 3
Disciplines: Fortitude 2, Protean 2
Backgrounds: Generation 5, Mentor 5
Equipment:
Merits/Flaws: Prestigious Sire, Slowed Degeneration / Infamous Sire, Shy, Soft-Hearted, Vulnerability to Silver
Note: Whether her sire is prestigious or infamous is entirely situational.

Lucas Rose

Clan: Toreador
Generation: 12th
Sire: Victoria David
Embrace: 2004 CE
Apparent Age: 27
Nature/Demeanor: Survivor / Gallant
Attributes:
Physical: Strength 1, Dexterity 3, Stamina (Tough as Nails) 4
Social: Charisma (Captivating) 4, Manipulation 3, Appearance 3
Mental: Perception 2, Intelligence 2, Wits 2
Abilities:
Talents: Alertness 2, Brawl 1, Empathy 2, Expression (Conversation) 3, Intimidation 1, Subterfuge (Long Con) 4
Skills: Drive 1, Etiquette (At Elysium - no bonus dice yet) 3, Firearms 2, Melee 1, Performance (Rock and Roll) 4, Stealth (Silent Movement - no bonus dice yet) 3, Survival 1
Knowledges: Computer 1, Finance 1, Investigation 2, Medicine 1
Willpower: 6
Virtues: Conscience 4, Self-Control 3, Courage 3
Morality: Humanity 7
Health Levels (Dice Pool Penalties): ±0, ‒1, ‒1, ‒2, ‒2, ‒5, Incapacitated, Torpor
Armor Rating: 0 (4 soak dice total, 0 of which may be used to soak Aggravated damage)
Blood Pool (Maximum/Per Turn): 11 / 1
Disciplines: Auspex 1, Celerity 1, Presence 2
Backgrounds: Fame 3, Generation 1, Resources 2
Merits/Flaws: Concentration, Friendly Face, Protégé / Bound, Impatient, Vulnerability to Silver