Health Levels | Dice Pool Penalty* | Movement Penalty |
---|---|---|
Bruised | ±0 | Minor pain and swelling; ze’s banged up but otherwise fine. |
Hurt | -1 | Cuts, bruises, aches, perhaps bleeding but no major impairment. |
Injured | -1 | Minor, painful injuries limit the character to half zir normal movement. |
Wounded | -2 | Notable injuries handicap zir; the character can’t run but may still walk. |
Mauled | -2 | Significant internal and external damage; character can hobble around (3 yards/turn) but not move normally. |
Crippled | -5 | Catastrophic injuries; character can only crawl (1 yard/turn). |
Incapacitated | N/A | Character is unconscious from pain and trauma; no movement possible. |
Dead | N/A | Another soul greets the Great Mystery. |
Health Level | Recovery Time* |
---|
Bruised to Wounded | 1 hour |
Mauled | 3 hours |
Crippled | 6 hours |
Incapacitated | 12 hours |
Bruised | 1 day |
Hurt | 3 days |
Injured | 1 week |
Wounded | 1 month |
Mauled | 2 months |
Crippled | 3 months |
Incapacitated | 5 months |
*Recovery times cumulative; see Recovery Time.
Target Size | Difficulty | Damage Modifier |
---|---|---|
Medium (arm, briefcase) | +1 | +1 die |
Small (head, hand, gun) | +2 | +2 dice |
Precise (eye, heart, kneecap) | +3 | +2 dice |
Cover | Difficulty to Hit Target | Shooter's Difficulty |
---|---|---|
Lying Flat | +1 | ±0 |
Moving | +1 | +1 |
Behind Wall | +2 | +1 |
Only Head Exposed | +3 | +2 |
Armor Type | Rating | Dexerity Penalty |
---|---|---|
Tough Hide | 1-3 | ±0 |
Cybernetic Armor | 1-4 | ±0 |
Reinforced Clothing | 1-2 | ±0 |
Enhanced Clothing | 1-5 | ±0 |
Biker Jacket | 1 | -1 |
Leather Duster | 2 | -2 |
Cosplay Mail | 2 | -1 |
Chainmail | 4 | -2 |
Steel Breastplate | 3 | -2 |
Full Plate | 5 | -2 |
Kevlar Vest | 3 | -1 |
Flak Vest | 4 | -2 |
Riot Suit | 4 | -2 |
Military Armor | 5 | -2 |
Alanson Hardsuit | 7 | -2 |
Armor Type | Rating | Dexerity Penalty |
---|---|---|
Trash Can Lid | 3/+1 | ±0 |
Wooden Shield | 2/+2 | -1 |
Metal Shield | 4/+2 | -2 |
Riot Shield | 5/+2 | -1 |
Maneuver | Traits | Difficulty | Damage/Effect |
---|---|---|---|
Bite | Dexterity + Brawl | 5 | [Strength + 1 to + 3] / Bashing or Lethal |
Claw | Dexterity + Brawl | 6 | [Strength + 1 to + 3] / Bashing or Lethal |
Disarm | Dexterity + Melee or Brawl | +1/8 | Special#1 |
Flank/Rear Attack | Dexterity + (Ability) | -1/-2 | As attack |
Grapple | Strength + Brawl | 6 | Strength or None |
Kick | Dexterity + Brawl | 7 | [Strength + 1] / Bashing |
Punch | Dexterity + Brawl | 6 | Strength / Bashing |
Reading Opponent | Perception + (Ability) | 6 | Special#2 |
Sweep | Dexterity + Brawl | 8 | Special#3 |
Tackle | Dexterity + Brawl | 7 | Strength + Special#4 / Bashing |
Maneuver | Traits | Difficulty | Damage/Effect |
---|---|---|---|
Blinding | Dexterity + Subterfuge | 9 | Special#1 |
Bodyslam | Dexterity + Brawl | 6 | [Strength + 2] / Bashing or Lethal |
Curbstomp | Strength + Brawl | 6 | [Strength + 2] / Lethal |
Haymaker | Dexterity + Brawl | 7 | [Strength + 2] / Bashing + Knockdown |
Headbutt | Dexterity + Brawl | 6 | [Strength + 1] / Bashing |
Jab Pistol | Dexterity + Brawl | 6 | [Firearm + 2] / Lethal |
Low Blow | Dexterity + Brawl | 7 | Strength + Stun / Bashing or Lethal |
Pistol Whip | Dexterity + Melee | 7 | [Strength + 2] / Lethal |
Maneuver | Traits | Difficulty | Damage/Effect |
---|---|---|---|
Aiming | Dexterity + Firearms | N/A | +2 dice to hit per turn spent aiming |
Full-Auto | Dexterity + Firearms | 2 | +10 Dice |
Point Blank | Dexterity + Firearms | 4 | Weapon |
Strafing | Dexterity + Firearms | 2 | Special#1 |
3-Round Burst | Dexterity + Firearms | 1 | +3 dice to hit; damage as weapon |
Thrown Weapon | Dexterity + Athletics | 6 | Weapon |
Two Weapons | Dexterity + Firearms | Special#2 | Weapon |
Maneuver | Traits | Difficulty | Damage/Effect |
---|---|---|---|
Counter Throw | Dexterity + Martial Arts | 6 | Special#1 |
Death Strike | Dexterity + Martial Arts | 5 | [Strength + 2] / Lethal |
Deflecting Block | Dexterity + Martial Arts | 6 | Attacker’s Strength / Bashing#2 |
Disarm | Dexterity + Martial Arts | 7 | #3 |
Dragon Tail Sweep | Dexterity + Martial Arts | 8 | Opponent’s Strength / Bashing |
Elbow/Knee Strike | Dexterity + Martial Arts | 5 | [Strength + 1] / Bashing |
Flying Kick | Dexterity + Martial Arts | 7 | [Strength + 2] / Bashing |
Hard/Soft Strike | Dexterity + Martial Arts | 5/6 | [Strength + 1] / Bashing |
Joint Lock | Dexterity + Martial Arts | 5 | Grapple + successes / Lethal |
Nerve Strike | Dexterity + Martial Arts | 7 | [Strength + 3] / Bashing#4 |
Snake Step | Dexterity + Martial Arts | 6/5 | Dodge + 3 dice |
Snap Kick | Dexterity + Martial Arts | 5 | [Strength + 1] / Bashing |
Spinning Kick | Dexterity + Martial Arts | 6 | [Strength + 3] / Bashing |
Throw | Dexterity + Martial Arts | 7/6 | Strength + Movement / Bashing#5 |
Thunder Kick | Dexterity + Martial Arts | 7 | [Strength + 3] + Successes / Bashing |
Vital Strike | Dexterity + Martial Arts | 7 | Strength / Lethal |
Withering Grasp | Dexterity + Martial Arts | 7 | Strength / Bashing + Disarm |
See also Minimum Ability and soft or hard style listing for each maneuver, under full descriptions.
Maneuver | Traits | Difficulty | Damage/Effect |
---|---|---|---|
Arrow Cutting | Dexterity + Do | 7/9 | Deflect/Weapon |
Hurricane Throw | Dexterity + Do | 8 | [Strength + 3] + Successes |
Iron Shirt | N/A | 6 | +1 die to soak per dot in Do |
Kiaijutsu | Special | 7/NA/8 | Special#1 |
Plum Blossom | Dexterity + Do | 6 | Leaps; see full entry |
Soft Fist | Dexterity + Do | 7 | Attacker’s Strength + Weapon + Successes |
10,000 Weapons | Dexterity + Do | N/A | +1 die per dot in Do / Bashing, Weapon / Lethal or [Weapon + 1] / Lethal |
Typhoon Kick | Dexterity + Do | 8 | [Strength + 5] + Successes |
Weapon Art | as per Attack | N/A | Special — see full entry. |
Do practitioners of all levels may also perform General Hand-to-Hand and Martial Arts maneuvers, choosing between Bashing and Lethal damage; may not perform Dirty Fighting maneuvers at all.
Maneuver | Traits | Difficulty | Damage/Effect |
---|---|---|---|
All for One... | Dexterity + Alertness | 8 | Shared initiative (1 turn/success) |
Alone in Crowd | Manipulation + Intimidation | 8 | Cleared showdown space |
Hero Landing | Charisma + Athletics or Acrobatics | 8 | Safe, impressive descent |
Jackie Chan | Dexterity + Expression | 8 | 1 level Bashing damage per success + stun + attack denial vs. all characters within 10’#1 |
Knockout Blow | Dexterity + Brawl or Do or Martial Arts | 8 | 5+ successes knocks out target (1 turn/success) |
Parkour Master | Dexterity + Athletics or Acrobatics | 7 | Travel across difficult terrain |
Pulling the Wool | Dexterity + Subterfuge/Strength + Alertness | 7/5 | Wardrobe malfunction |
Surfing the Wave | Stamina + Athletics | 9 | Travel 20’/success away from explosion#2 |
Maneuver | Traits#1 | Difficulty | Damage/Effect |
---|---|---|---|
Bash | Dexterity + Brawl | [Weapon + 1] | [Weapon - 1] / Bashing |
Bind | Dexterity + (Ability) | 6/8 | |
Curtain of Blood | Dexterity + (Ability) | 8 | Target 1/2 dice until vision clearned (min. 2 successes) |
Feint | #2 | 6 | [Weapon + 2] |
Fleche/Charge | Dexterity + (Ability) | 7 | [Weapon + 1] |
Great Blow | Dexterity + (Ability) | [Weapon + 2] | [Weapon + 3]#3 |
Jab | Dexterity + (Ability) | [Weapon + 1] | [Weapon - 2]#4 |
Lash | Dexterity + (Ability) | 8 | Weapon/damages targeted object |
Lightning Parry | Dexterity + (Ability) | 6+ | Deflects 1 incoming attack/success#5 |
Riposte | Dexterity + (Ability) | [Weapon - 2] | Weapon#6 |
Shiv#7 | Dexterity + Melee | 7/9 | Bypasses Armor + additional damage per turn |
Slash | Dexterity + (Ability) | [Weapon + 1] | [Weapon + 2] |
Spinning Bloodbath | Dexterity + (Ability) | 6 | Eliminates 1 mook/success#5 |
Stabbing Frenzy | Dexterity + Brawl or Melee | 4 | [Weapon + 3]#8 |
Stillness Strike | Wits + Awareness | 6 | Special#9 |
Thrust | Dexterity + (Ability) | [Weapon + 1] | [Weapon + 2]#10 |
Weapon | Difficulty | Damage/Type | Conceal |
---|---|---|---|
Axe | 7 | [Strength + 3] / Lethal | None |
Great Axe#1 | 7 | [Strength + 6] / Lethal | None |
Hatchet | 6 | [Strength + 1] / Lethal | Jacket |
Polearm | 7#2 | [Strength + 3] / Lethal | None |
Tomahawk | 6 | [Strength + 2] / Lethal | Jacket |
Weapon | Difficulty | Damage/Type | Conceal |
---|---|---|---|
Great Sword#1 | 5 | [Strength + 6] / Lethal | None |
Hook Sword(s) (Used as pair)#2 | 7#3, #4 | [Strength + 3] / Lethal | Trenchcoat |
Katana | 6 | [Strength + 3]#5 / Lethal | Trenchcoat |
Knife | 4 | [Strength + 1] / Lethal | |
Sai | 5#3, #4 | [Strength + 1] / Lethal | Jacket |
Short Sword | 5 | [Strength + 2] / Lethal | Jacket |
Stiletto | 4 | [Strength + 1] / Lethal#6 | |
Sword | 6 | [Strength + 2] / Lethal | Trenchcoat |
Weapon | Difficulty | Damage/Type | Conceal |
---|---|---|---|
Baseball Bat | 5 | [Strength + 2] / Bashing | Trenchcoat |
Crowbar | 6 | [Strength + 1] / Lethal | Jacket |
Huge Spiked Club#1 | 7 | [Strength + 4] / Bashing | None |
Iron Staff#1 | 7 | [Strength + 3] / Lethal | None |
Mace | 6 | [Strength + 2] / Lethal | None |
Nunchaku | 7#3, #7 | [Strength + 2] / Bashing | Trenchcoat |
Riot Baton | 5 | [Strength + 1] / Bashing | Trenchcoat |
Spiked Club | 6 | [Strength + 2] / Lethal | Trenchcoat |
Staff | 6 | [Strength + 1] / Bashing | None |
Weapon | Difficulty | Damage/Type | Conceal |
---|---|---|---|
Brass Knuckles | 6 | Strength / Lethal | |
Hand Claws (large) | 6 | [Strength + 2] / Lethal | |
Hand Claws (small) | 6 | [Strength + 1] / Lethal | |
Katar | 6#3 | [Strength + 1] / Lethal#6 | Jacket |
Sap | 4 | [Strength + 1] / Lethal | |
Spiked Gauntlet | 6 | [Strength + 1] / Lethal | Jacket |
War Fan | 5#3, #7 | [Strength + 2] / Lethal | Jacket |
Wind and Fire Wheel | 6#4 | [Strength + 3] / Lethal | None |
Weapon | Difficulty | Damage/Type | Conceal |
---|---|---|---|
Broken Bottle#8 | 6 | [Strength + 1] / Lethal | |
Chainsaw | 8 | [Strength + 7] / Lethal#9 | None |
Chair | 7 | [Strength + 2] / Bashing | None |
Table#1 | 8 | [Strength + 3] / Bashing | None |
Weapon | Difficulty | Damage/Type | Conceal |
---|---|---|---|
Barbed Cat | 6 | Strength / Lethal | Jacket |
Bullwhip | 7 | [Strength + 1] / Lethal | Jacket |
Chain | 5 | Strength / Bashing | Jacket |
Chain Whip | 6 | [Strength + 1] / Lethal | Jacket |
Flogger | 6 | [Strength + 1] / Bashing | Jacket |
Kusarigama#2 | 7#4 | [Strength + 3] / Bashing | Trenchcoat |
Manriki-Gusari#2 | 7#4 | [Strength + 2] / Lethal | Trenchcoat |
Whip | 6 | Strength / Lethal | Jacket |
Weapon | Difficulty | Damage/Type | Conceal |
---|---|---|---|
Knife | 6 | Strength / Lethal | |
Shuriken | 7 | 3 / Lethal | |
Spear | 6 | [Strength + 1] / Lethal | None |
Stone | 5 | Strength / Bashing | Varies |
Stone, Large | 5 | [Strength + 3] / Bashing | None |
Tomahawk | 6 | [Strength + 1] / Lethal | Jacket |
Weapon | Damage | Range | Rate | Clip | Conceal |
---|---|---|---|---|---|
Assault Rifle | 7 | 150 | 3#1 | 42+1 | None |
Revolver, Heavy | 6 | 35 | 2 | 6 | Jacket |
Revolver, Light | 4 | 12 | 3 | 6 | |
Rifle | 8 | 200 | 1 | 5+1 | None |
Semi-Automatic Pistol, Heavy | 5 | 30 | 3 | 7+1 | Jacket |
Semi-Automatic Pistol, Light | 4 | 20 | 4 | 17+1 | |
Shotgun | 8 | 20 | 1 | 5+1 | Trenchcoat |
Shotgun, Assault | 8 | 50 | 3#1 | 32+1 | None |
Shotgun, Sawed Off | 8 | 10 | 2 | 2 | Jacket |
Shotgun, Semi-Automatic | 25 | 3 | 3 | 6+1 | Trenchcoat |
SMG, Large | 4 | 50 | 3#1 | 30+1 | Trenchcoat |
SMG, Small | 4 | 25 | 3#1 | 30+1 | Jacket |
Weapon | Damage | Range | Rate | Clip | Conceal |
---|---|---|---|---|---|
Biggs Mjollner Mk. IV#3 | 10 | 100 | 1 | 10 | Trenchcoat |
Biggs X-5 Model A Protector | 5 | 40 | 4#1 | 12+1 | Jacket |
Biggs X-5 Model R Protector#4 | 5 | 40 | 4 | 12 | Jacket |
Bolan Mk. 13 Weapons System | (as noted below)#1,#5 | ||||
Castle-Graves WW-3 | 8 | 200 | 3#1 | 5+1 | None |
HIT Mark Chain-Gun | 8 | 150 | 3#1 | 200 | None |
Weapon | Damage | Range | Rate | Clip | Conceal |
---|---|---|---|---|---|
Crossbow | 10 | 100 | 1 | 10 | Trenchcoat |
Crossbow, Commando | 3 | 20 | 1 | 1 | Jacket#7 |
Crossbow, Heavy | 6 | 100 | 1 | 1 | None |
Hunting Bow | 5 | 100 | 1 | 1 | None |
Longbow | 5 | 120 | 1 | 1 | None |
Shortbow | 4 | 60 | 1 | 1 | None |
Weapon | Damage | Range | Rate | Clip | Conceal |
---|---|---|---|---|---|
.30 Caliber Machine Gun | 12 | 800 | 5#1 | 100 | None |
.50 Caliber Machine Gun#9 | 16 | 1000 | 1#1 | 1 | None |
30mm Cannon#10 | 15 | 1200 | 8#1 | 100 | None |
Flamethrower | 3 levels/turn, fire#11 | 60 | 5 | 5 | None |
M-19 Grenade Launcher#9 | 8#11 | 600 | 1 | 1 | None |
M-79 Grenade Launcher | 6#11 | 400 | 1 | 1 | None |
Rocket Launcher | 12-16#11 | 500+ | 1 | 1 | None |
Weapon | Damage | Range | Rate | Clip | Conceal |
---|---|---|---|---|---|
Pacification Spray | 5#12 | 3 | 1 | 5 | |
Taser | 5#12 | 3 | 1 | 1 | |
Tear Gas | 5#12 | 3 | 1 | 5 |
Type | Damage | Effects |
---|---|---|
Ectoplasmic Disruptors | 5 / Aggravated | Blasts spirit entities and vampires with Aggravated damage explosion; normal damage to physical beings. |
Explosive Shells | 6 / Lethal | Mini-grenades; 6 dice on target, minus 1 die/yard from impact to max. of -6 dice; usable only in shotguns and Technocratic firearms. |
Flechettes | 7 / Lethal | Tiny darts; modern body armor reduced by -2 to protection from this ammo, but old-style thick armor counts as double for this ammo only; only from shotguns and Technocratic firearms. |
Incendiary Rounds | 4 / Aggravated | Phosphorus — ignites in air when fired; inflict 2 dice Aggravated damage for 1 turn after they hit; ignite flammable objects. |
Rubber Bullets | Bashing | Damage as normal bullets for the gun, but Bashing, not Lethal. |
Taser Bullets | 5 / Bashing | Electrical charge inflicts 5 levels Bashing for 2 turns; Technocratic special ammo. |
Tear Gas Rounds | Bashing | Fills 2 meter radius with tear gas — see Toxins; shotguns and Technocratic firearms only. |
Teflon Bullets | Lethal | Damage as per normal bullets for the gun, but reduce armor protection value by -1. |
Type | Difficulty Reduction | Notes |
---|---|---|
Computer Targeting | -3 | 1 turn to aim. |
Laser Sight | -1 | 1 turn to aim. |
Night Vision Scope | -1 | Dark only; also lets shooter see in darkness. |
Sniper Scope | -2 | 2 turns to aim. |
Health Levels / Turn | Size of Fire |
---|---|
1 | Torch; part of body burned |
2 | Bonfire; half of body seared |
3 | Inferno; body engulfed |
Soak Difficulties | Heat of Fire |
---|---|
3 | Candle (first degree burns) |
5 | Campfire (second degree burns) |
7 | Bunsen burner (third degree burns) |
8 | Electrical fire |
9 | Chemical fire |
10 | Molten lava or metal |
Health Levels / Turn | Electrical Source |
---|---|
2 | Minor; wall socket |
3 | Major; protective fence |
6 | Severe; junction box |
8 | Fatal; subway rail |
Type | Blast Area | Blast Power | Burn |
---|---|---|---|
Toxic Gas Grenade#1 | 4 | N/A | No |
Concussion Grenade | 3 | 8#2 | No |
Fragmentation Grenade | 3 | 12 | No |
Molotov Cocktail | 2 | 8#3 | Yes |
IED | 3-5 | 8-15#4 | Depends |
Suicide Bomb | 4-6 | 10-15#5 | Depends |
Gasoline | 4 | 2#3 | Yes |
Gas Tank (car) | 5 | 12#3 | Yes |
Car Bomb | 5 | 20#4 | Depends |
Truck Bomb | 20 | 30#4 | Depends |
Blasting Powder#6 | 1 | 1 | Yes |
Dynamite | 3-5 | 6/stick | Yes |
Nitroglycerin#7 | 4 | 3 | No |
Plastique#8 | 1-6 | 1-20 | No |
Napalm | 10-50 | Special#9 | Yes |
Small Rocket | 3-6 | 10-15 | No |
Artillery Shell | 10 | 20-30 | No |
Nuke | 1-30 miles | Seriously?#3 | Yes |
Difficulty | Size of Explosion |
---|---|
6 | Small detonation (grenade, Molotov cocktail) |
8 | Large explosion (gas tanks, small bombs, IEDs) |
9/T3 | Huge explosion (artillery rounds, tanker trucks, truck bombs) |
T = Threshold; the number given is the minimum number of successes needed to dodge the blast
Toxin Rating | Difficulty | Disease | Poison or Drug |
---|---|---|---|
1 | 6 | Cold (Bashing) | Alcohol (Bashing), THC (Bashing) |
2 | 7 | Chicken Pox (Bashing); Food Poisoning (Bashing); MRSA (Lethal) | Methamphetamine (Bashing); Methanol (Lethal) |
3 | 7 | Influenza (Bashing); Cancer, Early (Lethal); Pneumonia (Lethal) | Ptomaine (Bashing); Tainted Water (Bashing); Tear Gas (cloud, Bashing); Belladonna (Lethal) |
4 | 8 | HIV (Lethal); Leprosy (Lethal); Cancer, Advanced (Lethal) | Salmonella (Bashing); Ammonia (Lethal); Fouled Water (Bashing) |
5 | 8 | Severe Flu (Bashing/Lethal); Cholera (Bashing); Cancer, Extensive (Lethal) | Bleach (Lethal); Industrial Waste (Lethal) |
6 | 9 | Bubonic Plague (Lethal); Anthrax (Lethal) | Strong Acids (Lethal) |
7 | 9/T3 | Ebola (Lethal) | Sarin (Lethal); Cyanide (Lethal); Acidic Sludge (Lethal) |
Note: Clouds of toxins inflict damage per turn spent within the cloud without gas protection gear and cannot be dodged; to avoid the effects, a character needs protective gear or Life 2 magick. Many toxic chemicals work on skin contact and cannot be avoided by holding one’s breath. Clouds also drift with wind and may be dispersed or spread with Forces 2 or higher Effects.
Stamina | Holding Breath |
---|---|
1 | 30 seconds |
2 | 1 minute |
3 | 2 minutes |
4 | 4 minutes |
5 | 8 minutes |
6 | 15 minutes |
7 | 20 minutes |
8 | 30 minutes |
9 | 45 minutes |
10 | 1 hour |
Object/Surface | Durability | Structure | Damage |
---|---|---|---|
Window | 1-3 | 1-3 | 1#1 |
Plexiglas | 3-5 | 5 | 2 |
Screen Door | 2 | 2 | N/A |
Flimsy Door | 1 | 5 | 1 |
Thick Door | 2-4 | 5-7 | 2 |
Metal Door | 3-5 | 6-8 | 4 |
Vault Door | 10 | 10-18 | 8 |
Drywall | 3 | 2-4 | 1#2 |
Wooden Wall | 3-5 | 6-8 | 2#2 |
Brick Wall | 6-8 | 6-8 | 3#2 |
Stone Wall | 6-9 | 8-9 | 3#2 |
Steel Wall | 7-10 | 8-15 | 4#2 |
Chain Link Fence | 2 | 6 | 1#2 |
Wooden Fence | 2-4 | 3-6 | 2#2 |
Metal Fence | 3-4 | 7-10 | 3#2 |
Object/Surface | Durability | Structure | Damage |
---|---|---|---|
Chair | 3-4 | 4-6 | 1-2 |
Coffin | 2 | 7 | 2 |
Computer | 1-3 | 2-4 | 1-2 |
Couch | 3 | 7 | 3 |
Lamp | 1-2 | 2-3 | 1 |
Shelving Unit | 3-4 | 6-7 | 2 |
Table/Desk | 2-4 | 4-6 | 2-3 |
TV | 2 | 2 | 2 |
Object/Surface | Durability | Structure | Damage |
---|---|---|---|
Mailbox | 2-3 | 2-6 | 1-2 |
Manhole Cover | 4 | 6 | 3 |
Metal Bars | 4-8 | 6-7 | 2 |
Street Light | 5 | 8-9 | 3 |
Tree#3 | 5-10 | 10+ | 3-5 |